POKEVAULT: SAVE-AWARE COLLECTION MODULE

Build a living Pokemon archive across games, generations, and devices.

PokeVault turns scattered save files into a coordinated module: high-confidence transfers, instant rollback snapshots, legality-aware validation, and upcoming real-time emulator API sync.

Cloud Backups Cross-Gen Transfer Validation + Salvage Emulator API

Save Fidelity

Bit-Exact

Migration Style

Interdirectional

Safety Layer

Salvage + Reconcile

Live Roster View Sync Active
Pikachu sprite
Charizard sprite
Gengar sprite
Lucario sprite
Garchomp sprite
Greninja sprite

Dex-ready roster, transfer-verified

Newsroom

Shipped: source-save integrity model

Latest snapshot and target-save ownership are now explicit across mutation flow.

Compatibility

Save Compatibility Coverage

Built for mainstream save formats and extensive ROM hack save ecosystems with validation-first guards.

Live Roadmap

Emulator API Bridge

Direct snapshot pull/push endpoints are now available for plugin-level integration.

HOW IT WORKS

Layman Flow

1) Upload A Save File

You upload a save file (.sav/.dsv/etc). EmuBank blocks ROM and patch/mod files. The original save is stored as a checksum-verified snapshot blob so it can always be recovered exactly.

2) PKHeX Reads The Save

A PKHeX-backed worker decodes supported Pokemon saves into normalized collection data: trainer identity, PC boxes, party, species/forms, moves, stats, and dex state.

3) PokeVault Applies Your Moves

When you move Pokemon, EmuBank mutates the latest snapshot of the destination game save and target box ownership. Cross-generation metadata stays traceable.

4) Conflicts Go To Salvage, Not Loss

If something conflicts, PokeVault routes it to salvage with reasons so you can reconcile and restore instead of silently losing collection data.

5) New Snapshot + Rollback Ready

Every accepted mutation creates a new snapshot revision. You can download the latest modified save or roll back to earlier snapshots if anything goes wrong.

CLOSED BETA

Request an invitation

Closed beta gives early access to live save workflows, emulator sync APIs, transfer reconcile tools, and upcoming trade systems.

  • Priority onboarding for emulator API integration partners.
  • Direct feedback channel during core feature rollout.
  • Early access to trade, wonder trade, and battle integration milestones.

COMPATIBILITY CURTAIN

Explicit support matrix + known non-working titles

Open Matrix

Explicitly Supported

Core ROMs (Validated)

  • - Generation I (GB): Red, Blue, Yellow
  • - Generation II (GBC): Gold, Silver, Crystal
  • - Generation III (GBA): Ruby, Sapphire, Emerald
  • - Generation IV (NDS): Diamond, Pearl, Platinum, HeartGold, SoulSilver
  • - Generation V (NDS): Black, White, Black 2, White 2
  • - Generation VI (3DS): X, Y, Omega Ruby, Alpha Sapphire
  • - Generation VII (3DS): Sun, Moon, Ultra Sun, Ultra Moon

Side Titles (Validated/Supported Workflow)

  • - Pokémon Colosseum
  • - Pokémon XD: Gale of Darkness

Not Yet Supported

  • - Nintendo Switch mainline titles are not currently validated/supported in EmuBank save workflows.

Known Not Working / Unsupported

  • - Fusion-family hacks (including Infinite Fusion)
  • - Pokémon Uranium
  • - Pokémon Clover
  • - Polished Crystal

Known Behavior Caveats

  • Ultra Shiny Gold Sigma: Pokémon can be pulled/read, but the game may self-validate EmuBank-written modifications as corrupted.

Local-First Game Library

Build a library where ROM files stay on your device while EmuBank tracks metadata, platform choices, and save continuity.

Cloud Backups of Save Files

Maintain durable copies of your game saves with a central restore path when local files get lost or corrupted.

Pokemon Storage, Evolution, and Transfer

Move Pokemon through EmuBank workflows, evolve where supported, and keep your collection organized across games.

Revision History

Track save changes over time with a practical rollback mindset for high-confidence experimentation.

Cross-Gen Interdirectional

Designed for practical movement between compatible generations instead of isolated per-save handling.

Validation

Surface compatibility and legality concerns early so your target save is predictable before export.

National Dex Coverage

Built around full-collection workflows where users need broad species visibility and movement support.

Emulator API + Real-Time Save Sync

Roadmap support for direct emulator pull/push flows so save changes can be synchronized without manual file juggling.

Save-Only Platform (No ROM Storage)

EmuBank stores only supported save files and snapshots. ROM binaries and patch/mod files are blocked by policy.

NEWS

Recent Drops

May 8, 2026

Live Save Sync + Target-Box Save Updates

Moving Pokemon between game boxes and EmuBank now updates the destination or source save directly for cleaner download flow and safer persistence.

May 6, 2026

Salvage Safety Layer Expanded

Missing or conflicting Pokemon can be recovered into dedicated salvage storage so continuity issues do not silently lose data.

May 4, 2026

Revision-First Save Lifecycle

Every meaningful save mutation is now designed around traceability so users can step backward when needed.

Feature Lab

In Motion

Direct Trading

Confirmed

One-to-one trainer trade workflows inside EmuBank with clear audit trail and save mutation tracking.

Wonder Trade Queue

Confirmed

Submit a Pokemon and receive randomized counterpart results under deterministic server-side safeguards.

Global Trade Listing (GTS-Style)

Confirmed

Offer/request listings with searchable criteria and controlled trade fulfillment paths.

Battle Simulator Integration

90% Confidence

Wire EmuBank rosters into established battle engines for fast roster testing and live match flows.

Showdown Team Builder + Import/Export

In Design

Build teams directly from EmuBank inventory, export to Pokémon Showdown format for live battles, and import updated sets back with legality and save-target validation.

Ranked and Non-Ranked Battles

90% Confidence

Layer laddered competitive play and casual matches on simulator-backed battle sessions.

Direct Emulator API Bridge

In Progress

Expose authenticated endpoints for snapshot fetch, save upload, and mutation status checks so emulator plugins can sync continuously.

POLICY LOCK

Save-Only

Save Files Only

Allowed upload formats: .sav, .srm, .dsv, .dat, .gci, .bin, .raw, .main.

No ROM Uploads

ROM binaries and game images are blocked and never stored by EmuBank.

No Mod/Patch Storage

Patch artifacts (.ips/.ups/.bps/.xdelta and similar) are blocked and never stored.

Data Retention

  • - Source upload snapshots retention window: 365 days.
  • - Mutation/export snapshot retention window: 365 days.
  • - Deleted-save cleanup grace period: 30 days before final purge.

Backup Model

  • - Every save mutation writes a new immutable snapshot (revision-first backup model).
  • - Recommended external backup mirror: daily.
  • - Recommended external backup interval: every 24 hours.
  • - Current backup policy identifier: snapshot_on_every_mutation.

EMULATOR API

Live Sync

Authenticated Emulator Sessions

Device-scoped API keys with revocation, rate limits, and audit trail per emulator client.

Snapshot Pull + Push Endpoints

Pull latest approved snapshot for a save, push updated save bytes, and receive immutable snapshot references.

Conflict + Salvage Sync Signals

Structured responses for compatibility blockers and salvage actions so emulator UX can guide user decisions in real time.

GUIDES

Guide: First Upload to Synced Save

Upload a battery save, verify scan output, move Pokemon, then export latest modified save snapshot.

Guide: Safe Bank-to-Game Workflow

Move to target game box only, validate compatibility, then download that same target save for in-emulator continuity.

Guide: Recovery and Salvage Checks

Review salvage indicators, reconcile mismatches, and persist a clean snapshot before major migrations.

Guide: Emulator API Sync Loop

Connect emulator client with API key, push save updates after write events, and pull newest approved snapshot before session load.

Guide: Team Builder + Showdown Import/Export

Build a team from EmuBank storage, export Showdown paste format for battles, then import edited teams back through validation before syncing to saves.

RECOMMENDATIONS

Always use battery saves

Prefer `.sav` or `.srm` files from in-game saves, not emulator save-states.

Download after major mutations

After multi-Pokemon moves, trade evolutions, or cross-game imports, export a fresh snapshot.

Keep one baseline snapshot untouched

Store an original import snapshot as a rollback anchor before experimental edits.

Use box-level transfer discipline

Treat target box ownership as the source of truth for which save gets modified and downloaded.

Use dedicated API keys per emulator

Issue revocable keys by device so automation access can be rotated without touching account credentials.

Mirror backups externally

Keep an external copy of latest snapshots (object storage or encrypted offline copy) to de-risk hardware or host failures.

FAQ

Can I manage ROM hack saves here?

Yes. Many ROM hacks are supported. Compatibility still depends on whether the save structure can be parsed reliably.

Can I upload ROMs or mod/patch files?

No. EmuBank accepts save files only. ROM binaries and patch/mod files are rejected and are not stored.

Can I build and import teams for Pokémon Showdown?

Planned. The landing roadmap includes direct team builder flows with Showdown export/import and validation before writing team changes back into saves.

Does EmuBank keep previous save states?

Yes. Revision history is a core workflow so you can download specific snapshots when needed.

What happens when a sync conflict appears?

Conflicts are surfaced and missing entries can be redirected into salvage handling rather than being silently overwritten.

How do I avoid corruption or data loss?

Use battery saves, sync frequently, validate before export, and keep baseline snapshots for rollback.